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As well as having the steepest banked
corner in the UK (in the form of the Shell Oils; which is banked
at 11 degrees) Oulton Park is also the second longest circuit,
with only Silverstone Grand Prix stretching further. Opened in
1953, the circuit has been owned and operated by various
companies over the years and since being purchased by Motorsport
Vision in 2004, it has never looked better. Hosting several
major events throughout the year, including British Superbikes
and British Touring Car Championship, the highlight has to be
the Gold Cup. In years gone by, the Gold cup has been attended
by many big named drivers, with Sir Stirling Moss picking up
five wins.
The circuit's natural undulations and blind
crests make this one of the most challenging circuits in Europe
both feared and revered by |
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drivers on two wheels or four. There is
very little run-off anywhere, so take your time! It is unlikely
you will master the circuit on your first visit. The start and
finish straight (ironic in name, given that it is anything but)
leads to the first corner: Old Hall. On approach, there is a
seam in the tarmac that runs along the edge of the circuit,
about a foot wide. Follow this all the way from the breaking
point to where the seam meets the main track and grass then ease
the car into the apex, right by the drain. Try to avoid the
kerb, as it is a cowpat type. From the apex, get back on the
power and run all the way out to the exit. Be careful of the
compression at the apex. The run through the Avenue, which is
the fast right kink, is very scary as it is blind and the
circuit falls away even more than you first realise. It's
important to turn the car in just before the brow and apex
adjacent to the Marshals' box. Braking for Cascades is tricky,
but it is imperative to either brake before or after the drop in
the road. Annoyingly, the bump is probably about the right place
to brake, but that's not an option as it will either cause you
to lock up or, if you have ABS, for that to engage; neither of
which makes for a balanced car at the turn in. I would suggest
braking slightly earlier, to enable a smooth turn-in and allow
you to get back on the power as soon as possible. The turn-in
point is at the start of the escape road. The apex is a long way
around the corner, about two-thirds of the way along the kerb.
Again, don't use the kerb as it is a cowpat type.
The long run down Lakeside to Island
undulates and makes it tricky to see the corner until you are
much further down the straight. Once again a braking point is
hard to pick, but the turn-in is at the start of the Island
Hairpin road, on the right hand side and from the turn-in you
should be looking to the kerb on the inside, as your apex is
right at the end of it. Try not to let the car run out too far
on the exit, as there is not a great deal of space to get back
to the left for Shell Oils. This means you will have to brake
straight across the track as you come back from the right; the
turn in point just after the marshals' box works well, as the
extreme camber of the corner means you can carry a good amount
of speed in and hold the car down at a low apex before aiming
out of the corner, looking towards the kerb exiting as straight
as you can, just before the crest. There is a slight right kink
in the road just before the Brittan's Chicane that means you
approach from the left and hold to the right after the apex to
give you an easy approach to the chicane. To be quick through
here you must use a lot of the kerb on the left so that you can
open the second part of the chicane (taking care not to clip the
tyres at the right hand side) and then use a small amount of the
kerb on the left on the exit. The run up and over Hilltop
precedes the fast approach to the Knickerbrook chicane there are
the 200 and 100 markers. Braking about half way between the two
and a very late turn-in to make the first part tight, will allow
you to open up the second part of the chicane. Before the right
part of Knickerbrook, bring the car back to the left as far as
you can. The turn-in is just before the end of the grass on your
left. Take a small amount of the kerb at the apex, just after
the small crest in the road, then let the car run all the way
out to the left towards the kerb.
This leads to the steep uphill climb of
Clay Hill. As you head up the hill, you can't fail to notice the
Advan Bridge. You should aim to go under the letters VA in the
word ADVAN then look straight ahead towards the tree line.
Looking at this you should aim for the tallest tree, which will
take you to the right-hand side of the track, where there is a
small access road. You should turn in to the left hander of
Water Tower at this access road. There is an apex kerb on the
left-hand side, but do not use this as it is very unsettling for
most cars. Keeping to the left and braking in a straight line
for Druids the turn point is the seam that runs across the
track. Now, there are two ways to deal with Druids, depending on
your car. The first is to ignore the first apex and aim solely
for the second one. The other way is to take both the first and
second. This depends on your car and setup. From the second
apex, let the car run out, but be very careful with the throttle
application, as many a driver have fallen foul of the exit kerb
and crest just on the exit of the corner. The run down to the
final corner of the lap is very undulating and like Island, make
it tricky to actually see where you're going. Pick a braking
point near the arrow board and turn-in very late. Once you have
turned the car in, the apex is between the two floppy markers on
the inside of the corner. Be careful with the power, but let the
car run out to the left of the track; being careful not to
overrun onto the grass. The final corner of the lap is Deer
Leap. Be very careful of the painted grid hatchings if it's wet.
Words
kindly provided by
Jamie
Stanley |