Snetterton was the wartime base of the 96th US Air Force Bomber Group. The first race meeting here was held in 1951, arranged by the Aston Martin Owner's Club. The layout has changed a few times since then, the current circuit being just under 2 miles long with two of the longest straights in the UK and is therefore one of the fastest circuits. Highlights of the racing calendar at Snetterton include visits from the British Touring Car Championship, British Superbikes as well as the Lotus Festival.

(200 circuit:) The fast uphill Senna straight at Snetterton can be windy which is why drivers tend to hug the pit wall. Once under the starlight gantry move the car over to the left and pick a braking point somewhere between the 200 and 100 yard marker boards. The turn in point is very late, as is the apex. You need to look a long way around the corner to where the kerb is slightly raised and fatter. By making the turn in as late as possible you can get back on the power much earlier in the corner. On the exit let the car run out to the edge of the circuit. The short straight to Sears has very little to mark a braking point but should you out-brake yourself there is an escape road straight ahead. From the turn in take a nice tight early apex and let the car run out, using that extra tarmac on the outside of the corner if needed, but don't be greedy. A good exit speed is important as it's now onto the very long Revett straight (maybe a quick check of the mirrors here).

Between the 200 and 100 yard boards at the end of the straight there is a small tarmac access road which is a good braking point for the Esses. Try to ensure that you get any gear changes done in a straight line before turning in. Take a late turn for the first part as this will keep you to the left ready for the very tight right turn, being careful at the apex as there is a very big tyre stack there waiting to catch you out. From here there is a short run to the Bomb Hole; a light brake just before you turn in here will settle the car nicely for the change in direction. The apex is just next to the grid that is sunk into the kerb, and it's important to be careful on the exit as the rise out of the crest can unbalance the car.

The fast approach to Coram curve can be very daunting; the safest strategy is to have a very slight brake before the turn in as this helps balance the car nicely for the long right hander. You should be building speed progressively throughout the corner and bring the car into the apex where the green paint starts. Let the car start to run out where the paint finishes. From the exit you approach the final corner of the lap, Russell's chicane. The key here is to make the entry as straight as possible to maximise your exit speed, being careful as recent changes to the kerbs here can do some damage to your car.

Words kindly provided by Jamie Stanley.

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